August 27th, 2008
Yeah, I'm amazingly still on the
project... still. Why is it nine months later since Beta 3.2 and
nothing? There are several reasons for that:
* work: nearly full time and currently working nights...
yeah.
* family issues: (won't go into that)
* feedback from Beta 3.X
What do I mean by that last one?
You see, when I released it, not many appreciated the new functions
that I've added in the engine work. Almost everyone put Beta 3.X
down because physical gameplay was more limited as I was more so
testing how the engine ran. So I've been into deep work into the
engine and, because the appearance won't really show it, I've been
quiet on what was happening.
Anyway, onto news on the build. The first thing is this:
there is likely to NOT be a Beta build of 4.0. As to why, I'll
say in a moment. There is however an Alpha build that is still
unfinished and buggy. Alpha 4.0 has the following FEATURES:
* slope running
* 360 gravity
* perfect one-way collision checking (as I believe. It
works AWESOME) Even works with 360* gravity
* updated main and character select screens
* attacks (but nothing to attack. sorry)
* customized keyboard setup now practically done
* snapshot checkpoints
And now the BUGS:
* 360 gravity (space level) shows obvious bugs with the
build. Like:
- crawling/spindash not working
correct
- Sonic can't walk on the planetoid
- Sonic disappears for a frame for
some UNKNOWN reason when he lands
* level progressing. So I disabled several features...
like dying. These will end the game.
And the NEED-TO-BE-DONEs:
* the resources, coding, and the project files needed to be
organized and cleaned up. There's alot of junk to be thrown out.
You can play a bit if you want to see
what I've been doing. Again, it's just an Alpha, not a Beta, so
it's very incomplete.
I am scheduled to be
present at NCFC with THIS build. ... but I will likely
pull my booth. It's getting too complicated now and I don't need
any more pressure. But on the other side of this, this IS my
hobby. I work on this project almost bi-daily. I love this
project and I really want to see it completed.
And now why no Beta 4.0.
Like I just said, I really want to see it completed... but I want it
to be everything I would love to see in it. If I happen to fail
my next idea, then there will likely be a Beta 4.0 once I fix stuff in
this one. Anyway, here's my next plan of action:
I've been looking at the setup
of Mugen characters and I see ways of using datastructures like these
to my advantage. I would say that I would restart my game's
engine from scratch but never really done it, but with this idea, it
should be easier to use. And now that I know what experiments
work from my pass builds, I can carry them over. If all goes
well, I should be able to release, not only a new engine build for
Mario & Sonic, but ALSO the engine ITSELF. On another note, if
anyone is willing to help out , please email me.
If anyone has questions or
comments, which I always read, email
betatest@logeot.com
If you want to try out Alpha
4.0, here's the
link.
Hope most of you understand,
and wish me luck. |