News
Games
  • Mario & Sonic Alpha4.0
  • Mario & Sonic
  • MUGEN Conquest
  • MUGEN EX
  •  

    Beta 4.0 Preview

     

    Production of Beta 4.0 is well under way.  The reason for the long length of time with no release is because this beta is being changed quite a bit, both in design and gameplay.  The list below are highlights of Beta4.0 that are currently planned, but may or may not be present at the release.  This list may change at any time, and isn't a guarantee to have certain parts in.

     
       
     
     
      All Levels Redone  
        All levels are being redone to match the newer map setup.  Some parts of past levels may return but not completely.  Some levels will feel to have elements closer to "Sonic" with "Mario" sprites and items.  
      Different Graphics Tilesheets  
        I'm testing a different tilesheet over the SMW tilesheet.  It is more detailed than the original.  
      360* Gravity  
        Sonic can now run along flat edges when at effecient speeds.  Loops are now possible, and also some Super Mario Galaxy styled areas.  
      Attacks  
        All characters will have a moveset with attacks, by using the Action button.  At time of release to be, this should be working but may not be perfected and timing might be slow.  Might need help getting sprites for good movesets but I'll do what I can do.  
      Tougher Enemies with AI  
        Goombas will now charge at you on sight, like they do now in the 3D Mario games.  Plans are ready for Koopa and Piranha Plants.  
      Different Mid-Boss  
        Not developed yet and still may change.  Hint:  This one is common for a first boss in a Mario game now.  
      Different Hit System  
        Depending on the attack occurred on the player, different things may happen, even be sent flying.  
      Different Story Mode Setup and Single Player Modes  
        There will be two Story modes to select (three in the end), Mario and Sonic.  Additional characters won't get their own Story mode but will appear as playables in either Mario or Sonic's story.  There will two other modes to unlock in this section; Custom Play and Free Play.  More to come when development proceeds.  
      Vs Mode Updated  
        Hopefully...  but it will change to allow the new hit system  
      Gamepad Focused  
        The game will now be focused on using a GamePad, with at least one direction pad and four buttons.  The game will be fully influcented to use a gamepad similar to the PlayStation ones; one direction pad, two joysticks, and eight buttons.  Here is the rough idea:
        * direction pad - movement and navigation, same as now
        * joystick [left] - movement and navigation.  An option will be available to use the Dash function with this.
        * joystick [right] - inventory, see below
        * four face buttons - if inventory is enabled, three buttons will be used: Jump, Dash, Use Item.  Otherwise, four buttons will be used: Jump, Dash, Action, Block
        * shoulder buttons - only if inventory is enabled:  Action [L1], Block [R1], Inventory Left [L2], Inventory Right [R2]
        * START button - I hope to get pause working...
    You will still be able to use the customizable keyboard setup, but again, gamepads will be the better focus.  You will not need to use inventory if you do not wish.  On a side note, rumble will not be supported.
     
      Inventory during Level Play  
        First off, this is only if you enable inventory.  If you dont have shoulder buttons or one joystick (excluding the direction pad), you can't use inventory directly.  When inventory is on, some items (like non-poison mushrooms) will not instantly activate.  They will go into your inventory as the current selection, and can instantly used by activating the Use function.  The Use function is done by using pressing Up on the right joystick or pressing the associated button.  Pressing the right joystick left or right does the same with your inventory.  Inventory is planned to have items grouped and no limit is expected.  
      New Powerups  
        Reflecting five elements; Fire (fire flower), Water (ice flower), Earth (???), Wind (leaf), Lightning (???)  
      New Healthbar System  
        Nuff said...  
      Tag System  
        Still under development.  Later in Story mode, you'll be able to switch characters on your team.  Doubtful that an AI-controlled follower will be available.  It's currently planned to have a special button (will replace one of the above mentioned) or Up+Block  
         
           
      Here is a small note for when the Beta is released.  It will be labelled "Dirty", as in Not-Cleaned-Up.  This means that most memory effienet methods won't be working, and most computers will need alot of memory until things get organized.

    Expected release date is unknown

     

     

     

     

    Home | News (All) | Games | M.U.G.E.N | Anime