Playable Characters:
|
Mario |
Sonic |
Luigi |
Tails |
|
 |
 |
 |
 |
|
Normal |
3 |
3 |
2 |
2 |
|
Fire |
2 |
1 |
2 |
0 |
|
Leaf |
2 |
1 |
2 |
0 |
|
Super |
0 |
0 |
0 |
0 |
|
( 0-3: stage of development X: Complete
) |
Enemies:
SnapShots:
| Press Start |
Main Menu |
Character Select (all
unlocked) |
World 1 (Initial
Accessible Areas) |
 |
 |
 |
 |
| World 1 (Main
Areas Unlocked) |
Stage Intro |
VS Character Select
(all unlocked) |
VS match (out of date
photo) |
 |
 |
 |
 |
|
Options Menu |
End of Credits |
|
|
 |
 |
|
Video
(Click Here)
Playable Stages:
Beta 3.0: 2
Beta 2.2: 7 + 2 Castles + 1 Ghost House + 1 pipe area
Powerups: Super Mushroom (health), Vegetables (health), Fire
Flower (Mario/Luigi Only), Raccoon Leaf (Mario/Luigi only), Spin Launch (Sonic
only), Spin Dash (Sonic only), Flight (Tails only)
Environment: Moving platforms, jump-through platforms, ball-n-chain,
rolling boulders, hidden doors, dual paths, screen limiter, moving
crushers
Other: Mario can crawl while ducking, Mario has his
spin-attack, Sonic has an aerial downward-spindash attack. Fire-Mario
shoots fireballs that bounce and can shoot diagonally upward for a
change in trajectory,
5 cutscenes (2 Mario, 3 Sonic)
NCFC News
|
Version B3.2.0
+ disabled downloading and locked-file system for
now. All previously locked files are now unlocked due to users
having problems with 7zip working correctly.Version B3.1.0
+ Updated the download and loading system.
Users are now guided into installing 7zip. The reason I've
come to this is that I wanted security for users. 7zip proved
to be the most efficient in the game's design and keeps the external
files locked, unable to be edited without permission.
Version B3.0.0
+ At this time, because B3.0 is
just taking off, B2.2 still might be the better between this build
and the previous. Not all levels, extra characters and cutscenes are ready in
B3.0 but should be soon! Until then, B3.0 will be not be
downloadable from Yoyogames and I will attempt to promote both
versions.
+ NEW ENGINE UPDATES!
* Updating system - you can now check for updates and download them
right from the game!
* External files - levels, characters, sounds, enemies, cutscenes,
and more to come are now external to the game build. This
allows for files to download and better memory management.
This also allows for customization in the future!
* File loading - the game can now load the external files mentioned
above at the moment required OR EVEN load before being used,
lessening the loading time. So if you are going to be going
into another level section, it will attempt to pre-load it. If
you don't, the data is deleted from memory and new data is loaded!
+ Mario has the wall jump, though it is very simple.
+ Multiplayer has been removed for now. It should reappear
again later.
Version B2.2.0
+ a few bugs fixed
+ NEW LEVEL! A watership, similar to SMB3's airships. It
may look very simple but it took quite a bit of programming. A
boss is planned for this level but is not present currently.
* I spent about 2 weeks working on several different features, and
some had to be ditched. That is why this update seems so small
for a long absence of an update.
Version B2.1.1
+ Few bugs fixed (Ghost House's music now continues
when you go to a different room)
+ Updated the Multiplayer Level to include a camera zoom function
Version B2.1.0
* I rushed this version out because I'm gonna be gone
for awhile. Got it so it is playable but some elements are
missing and will be added in the next build ASAP.
+ TWO NEW LEVELS! World 1-7 and World 1-Castle
are now working. The Castle include two neat new features as
listed below. Several story scenes are planned for the Boss
fight in the Castle, but I didn't get to them yet.
+ New Feature: Screen Limiter. Like in SMB3 and SMW, the
player is limited to the moving screen and has to stay with it or
die. The player will be nudged ahead horizontally if there is
nothing in front
+ New Feature: Moving blocks/crushers. I'm proud of this
one because I never expected to get it working, but now it does
after about a day of bug fixing. You (and enemies for that
matter) can ride them up and down. But if you're left with not
enough room, death!
+ Redesigned Feature: elevator blocks. These were redone
and THEN I got the crushers working. Now they move in an
acceleration/deceleration path (a mathematical Sine on one axis
really). ALSO, enemies can now land and walk on them too.
You can get pushed off of them if they go into a wall. On
another note, most elevators are not solid structures, meaning if
you hit a ceiling, you will be pushed through it
+ Fixed a glitch with the halting music in the Fortresses/Castle and
Sonic's 1-4. Now it should play right.
Version B2.0.3
+ missed some nasty bugs when the memory leak was
fixed. Sorry. Moved a platform in 1-2
Version B2.0.2
+ Seemed to have fixed a big memory leak with the
sounds.
+ some bugs fixed
Version B2.0.1
+ Small bug update
+ Experimenting with NO persistent rooms. Meaning that if
anything gets weird after you move to a new part of the level,
contact me.
Version B2.0.0
+ NEW hit reaction! Now, when you're hit, you
will be thrown a bit and regain control afterwards. This makes
the game more challenging
+ Customizable keyboard controls AND Gamepad support!
+ 2-Player setup and Vs-Mode!! Just note that this mode is
still under HEAVY construction and is just a bonus for now. I
hope to get it fully working along with some new levels, hazards,
and more player to join in.
+ NEW CHARACTER: LUIGI! He's hidden in the game.
You must find a secret to unlock him. (You may request a hint
via email or messenger)
Luigi jumps higher but runs a bit slower and can't crawl (at least
for now).
+ NEW CHARACTER: TAILS! He's hidden in the game.
You must find a secret to unlock him. (You may request a hint
via email or messenger) Tails can swim but can't do a Spin
Launch or Spin Dash. He can also fly for a limited time with 2
other limitations; 1) He must replenish his energy to be able to
fully fly again, 2) If he gets wet, he must dry off before he can
fly.
+ TWO NEW LEVELS! Along with new enemies!
+ Cutscene dialogue can now be typed out, kinda like in Zelda games.
Also did some touch ups on the cutscenes already in the game.
+ A new Options screen.
+ Changed some sprites, like the place-markers on the map.
+ Sonic can now go into a Spin Dash while running if Down is
pressed. Note that if you release Left/Right during this, you
will slow down. Best to do Down-Left/Down-Right, just a little
tip
See previous updates?
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